The Making of the Foundry

Coming into school I had a character all worked out. I would 3D model the character and design a small environment like a smithy for this robot to be showcased in.

Coming into school I had a character all worked out. I would 3D model the character and design a small environment like a smithy for this robot to be showcased in.

I spent the next couple years working on school projects and got around to modeling, UVing, texturing and rigging my 'Foundry Man'

I spent the next couple years working on school projects and got around to modeling, UVing, texturing and rigging my 'Foundry Man'

By my final quarter I had a rusty foundry man with a hammer as well as a barren looking foundry along with some very pointless looking pipes to populate the space.

By my final quarter I had a rusty foundry man with a hammer as well as a barren looking foundry along with some very pointless looking pipes to populate the space.

I came to the conclusion that what I had ready for grad would not be good enough and so I undertook a full project overhaul with only 3 months left to go. I started with assets to populate my barren foundry and started hand painting textures.

I came to the conclusion that what I had ready for grad would not be good enough and so I undertook a full project overhaul with only 3 months left to go. I started with assets to populate my barren foundry and started hand painting textures.

2 weeks in, things were progressing quickly and I was tossing around the idea of making a whole new room for my assets. The old room was nothing special. It became clear that I would have to drop my hand painted textures. They took too long to produce.

2 weeks in, things were progressing quickly and I was tossing around the idea of making a whole new room for my assets. The old room was nothing special. It became clear that I would have to drop my hand painted textures. They took too long to produce.

About a mouth into my final quarter I'd finished most all of my geometry.

About a mouth into my final quarter I'd finished most all of my geometry.

Then came the UVing. The biggest UV job I preformed took place over a 16 hour work block in which I UVed  all 13 of the steam engine chandelier sections.

Then came the UVing. The biggest UV job I preformed took place over a 16 hour work block in which I UVed all 13 of the steam engine chandelier sections.

The rest of the UV sheets followed throughout the next few days

The rest of the UV sheets followed throughout the next few days

I experimented with Quixel and found that the results were quicker and better! I bought the full license and was on my way.

I experimented with Quixel and found that the results were quicker and better! I bought the full license and was on my way.

As I learned how to use Quixel I began integrating my own photos into the Quixel workflow.

As I learned how to use Quixel I began integrating my own photos into the Quixel workflow.

2 weeks later, my Quixel textures were completely done. I loaded them into Unreal and found that I had produced the wrong texture workflow. I WOULD HAVE TO START FROM SCRATCH.

2 weeks later, my Quixel textures were completely done. I loaded them into Unreal and found that I had produced the wrong texture workflow. I WOULD HAVE TO START FROM SCRATCH.

I solved my problem by manually converting my Specular workflow into a Metalness workflow through Photoshop. The process took 3 days but solved the problem far quicker then starting from scratch.

I solved my problem by manually converting my Specular workflow into a Metalness workflow through Photoshop. The process took 3 days but solved the problem far quicker then starting from scratch.

Finally it was time to import my fixed textures into unreal engine. I lit my scene and rendered out my demo reel. I completed my project with a couple days to spare. I HAD SUCCEEDED!

Finally it was time to import my fixed textures into unreal engine. I lit my scene and rendered out my demo reel. I completed my project with a couple days to spare. I HAD SUCCEEDED!

The Making of the Foundry

The process has been hard and intensive but I'm proud of what I accomplished in the time that I had. I'm ready for the industry and ready to make this my career. I'm willing to learn, adapt, move, get along and produce! Cheers to potential!